Anyone versed in EVE Online’s latest blog-o-sphere controversies knows the shit-storm brewing for this year’s expansions. No, I’m not referring to BB44 and the “local” discussion. I am talking about POS changes – or lack there of – and the growing comment thread about it.
So, up until about six months ago I knew two things about POS living: diddly and squat. Now that I’ve had nearly half a year living exclusively in a POS, I certainly know their shortcomings. Still, I am not an expert, having recently just learned how POS management works. Therefore I am not going to discuss how to make the existing POS system better.
The biggest issue doesn’t even seem to revolve around how difficult the POS management interface is. Don’t get me wrong now. I’ve seen it. It’s a nightmare. But that’s not what most pilots really care about. What concerns them is the fact they have no control over their ships, their production runs or their possessions while living in a POS. I understand that. I’ve had my ships “borrowed” without permission myself. I’ve had arrays off lined in the middle of a production run. I’ve also partaken of “corp” assets to refit ships for special occasions. I’ve flown “corporate” ships – the Vengeance I was using for example.
Living in a POS is a 50-50 deal that’s plagued with issues and one unscrupulous corp mate can ruin it in about 10 minutes. We’ve all heard the horror stories. The guy who off lined the hanger, found a smartbombing Raven and destroyed everything. Search You Tube, POS security failures are well documented.
And that leads me to addressing the real issue most capsuleers talk about. Reading through the various blogs and comments about it, I see one recurring sentiment. I’ve named it “a place to call my own” syndrome.
While I have no solution for the POS problem, I do have something that will address the “place to call my own” syndrome for most capsuleers. CCP has already laid the ground work for it. I’m not sure how far it’s gone, but I’d wager further than we let it.
I am talking about Incarna. Yes dammit, it’s that walking in stations bullshit again. If that pisses you off go read something else. This isn’t for you. This is for those who long for a place of their own and an alternative to vulnerable POS industry. A place CCP might be able to implement without too much fuss. First, let’s review the types of space and how this idea will apply to them.
- High Security Space – Highly Applicable
- Low Security Space – Applicable
- NPC Null Security Space – Applicable
- Player Null Security Space – Probably Not Applicable (Outposts?)
- Wormholes – Not Applicable
So straight off this will not help wormhole dwellers. We will continue to exist as we do for some time to come. That’s okay. The freedom is worth it. Player owned null-sec will also see little benefit from this. However, that’s only 25% of the player base.
For the rest, all they need to do is get CCP to open that damn door. You know the one I’m talking about. However, there needs to be one caveat to opening the door. It only opens on one station, in one system. CONCORD makes Captains Quarters available in every station. They give you personal hanger space in every station. But only one station is your home. That’s the station in which you can expand.
Having visited a lot of low-sec systems over the past half year, I’ve always been amazed at how may POS there are. In some systems, every fracking moon has a POS orbiting it. In addition to that, there is usually at least one station if not four.
Would it not make better sense to move the functionality players want from their POS into the existing stations? Incarna is the framework to do that. You can purchase whatever additions you desire for your personal office/factory. It gets handled separately from local space, it does not impact node performance for Internet spaceships, and it resolves the biggest downside to POS usage by taking the usage out of the POS. That’s the idea at least.
“Okay Mabrick, what can I buy?” I thought you’d never ask. With ISK or Loyalty Points or both, you can buy the following:
- Personal Manufacturing Lines
- Personal Research Labs
- Personal Copying Facilities
- Gambling Dens for separating pilots from their ISK
- Tattoo parlors where players can sell custom tattoos they create to other players
- Anything else CCP can use to separate you from your ISK
That last bit is not a mistake or a lack of coming up with something else either. It is more of a nudge for CCP. We’ve all read discussions concerning ISK faucets and ISK sinks. CCP is always in need of sinks to soak up extra ISK coming into the economy. When they can’t, they nerf very popular game play elements to limit ISK creation. That’s very unpopular and ultimately self-defeating for CCP. They want to attract new players, not drive them away.
This would give them a perpetual and expandable ISK sink. Besides charging you a healthy sum for your personal station space, there should be a tax on every transaction just as there currently is. If a station has 20 public invention slots and they are all busy all the time, it is at the limit of how much ISK it can soak up. However, if 100 pilots have four personal invention slots each, not only does it quadruple the tax base, but the increased turnaround time will actually have another multiplying affect on the sink as more jobs are completed more quickly. What are you waiting for CCP? This looks like a dream come true for CCP Dr. EyjoG. And it will give capsuleers what they seem to be clamoring for the most over on the POS thread.