Yesterday during my lunch hour I investigated the expansion from which there is no going back… at least not without mild inconvenience. Thanks for the laugh CCP Fozzie, and all those who memed in on his twitter comment. You can get the details from Drackarn over on Sand, Cider and Spaceships.
As I went about my business, I noticed Time Dilation (TiDi) was active. It was bouncing between about 30% and 70% while I was online. I found that a bit odd because I was in the quiet backwater system of Aporulie. I’d flown over there to pick up a couple things I’d left laying around. Anyone who’s played for more than a few years in many different areas of New Eden knows how spread out assets can get. Anyway, I made a comment on Twitter about it and got a reasonable reply.
However, I’ve read several more tweets about increased TiDi since the expansion. I can’t help but think that it’s got to be an artifact of the expansion. If you think about it, the nodes now have to calculate the correct acceleration and deceleration for every ship every time it warps. That used to be a constant, and though warp speed is still a constant there are now variables with which to content: pilot training, ship modules and implants. Every calculation must now be discrete. And it can’t slow the warp off, or it will potentially spoil gameplay. Therefore those calculations must have a high priority. That’s a lot of math the nodes never had to do before. I can see where that might cause a bit of processor lag. Nevertheless, I am certain CCP is well aware of what the CPU loads are on their nodes. I am not too concerned about it. I was in Dodixie yesterday as well. TiDi was present but manageable.
And speaking of being in Dodixie too, I HAD to buy an Interceptor. I’ve been able to fly them for quite some time but never had a reason. With the warp speed changes, I now had to experience OMG fast for myself. So I bought a somewhat overpriced Taranis in Dodixie and fitted it up. Here’s what I came up with.
[Taranis, Damn Fast]
3x 125mm Gatling AutoCannon II (Barrage S)
Small ‘Knave’ Energy Drain
Experimental 10MN Afterburner I
Stasis Webifier II
Warp Scrambler II
Micro Auxiliary Power Core II
Small Ancillary Armor Repairer (Nanite Repair Paste)
Damage Control II
Small Ancillary Current Router II
Small Polycarbon Engine Housing I
2x Warrior II