Expanding on Reprocessing Changes

There is a 77 page (as of this evening) comment thread going on the the Reprocess All the Things dev blog. It’s a mostly interesting read with lots more positive than negative about the changes. There have been a couple good negative points made. The one that stands out is how these changes nerf alchemy because it is not considered an ore. It’s currently processed as scrapmetal and that doesn’t work post change. Good catch that one.

But what I really appreciate is CCP Ytterbium comparing the true reprocessing rates post change for NPC stations, POS Reprocessing Arrays and a fully upgraded outposts. Here it is snipped right out of the forum thread.

Base Reprocessing Post 2014 Summer Expansion

Base Reprocessing Post 2014 Summer Expansion

If I was a serious industrialist again, I’d be looking at that fully upgraded outpost. A 14.4% increase is nothing to sneeze at. And it gives a ray of hope to my secret desire to see all the null-sec alts go back to null-sec.

And that’s a lot of alts BTW. Behind every successful null-sec warrior are three alts. There is the market alt for buying the minerals at the best price. There is the manufacturing alt for making rail guns with the least wastage. And then there’s the jump fighter alt. Oops, I forgot an alt. I forgot the cyno alt that gets the jump freighter alt back out to null-sec. With this change the manufacturing alt can move to an Outpost deep in the middle of null-sec and the other three alts can just go away. And it’s not like CCP will loose any money. All those alts are all plexed anyway thanks to the mission alt hanging out in the backwaters of it’s sovereign systems making bank from running complexes.

Yeah, that’s a real pipe dream isn’t it? Well, I can hope anyway. But hey, look at those hard numbers again. When we eventually get out of New Eden, those outposts might really come in handy since there’ll be nothing else around. 😉

Fly Careful